![]() ![]() (laughter)Īctually, I was also behind the primeval dance next door. ![]() Off the top of my head, I think that the fairground events were very Sakaguchi-esque. Do you think that working with each other, there were parts of the game that reflected your personalities? Ideas were brainstormed under the orders of the director. I think it lent a certain freshness to the game to have everyone working together. With entertainment like a robot battle and Square’s ride, there are many things with which to amuse yourself. Then the staff brainstorm and come up with a variety of attractions to put in. If there’s a fairground, I just write that there’s a fairground I don’t write down any of the details. I wasn’t thinking about the contrast with the light, that was created the efforts of the staff who drew it.Īs for this game, I’m only involved with the plot. At the beginning I imagined the courthouse to be suspended in the sky, connected by a floating bridge to the mountains. Something like the stained glass of the courtroom. Sakaguchi, how about yourself? Do you find that there was a place that went far beyond what you had imagined? I’m not a professional artist, so I appreciate someone else going in there for me. The graphics were excellent, if that’s what you mean. Horii, would you say that he dungeon had the best visuals, in your opinion? If the prison had been done in the normal style, it would have been rather devoid of colour. Our colleagues who worked on the graphics were also talking about that. Not just the mountains in the background the inside as well. Seeing the scrolling background of the passage left a deep impression on me. The scene where you’re going into the jail – just the feeling I got from entering the dungeon surprised me. ![]() There were highlights that, in the end, were more than I thought they’d be. In my mind, the game went beyond our expectations. After completing the game and playing the final version, what were your thoughts? Do you think you were able to accomplish what you set out to do? Let’s start the interview off with something basic. The game and its graphics were beyond belief. They are, of course, Yuuji Horii and Hironobu Sakaguchi, masters of the Chrono Trigger world!! We conducted this special interview for our readers! I am working on another hack during this time, but that's a surprise for later.Two members of the Chrono Trigger team discuss the secret story behind the game!Įvent ideas, character design, the real story is just inside! See the dynamic relationship between the developers revealed as we present this information to you! That's all for now, folks! Hopefully the hack should be out near the start of 2020, or March 2020 at the latest. If you don't want to play a harder version of CT but still like these changes, a separate patch will be included named "Master Quest Jr." that keeps the bonus features but keeps the enemy stats the same as in vanilla CT. Some color palettes (mainly Magus's blue cape and Heckran's blue color) will be altered to match their artwork counterparts a little more. Some locations like the Lost Village from the CT Prerelease are included in this hack and re-imagined (No Singing Mountain or Zeal Dungeon unfortunately, unless someone knows how to make those maps playable and wouldn't mind helping me out with that). Speaking of the main ending, Glenn will be always be in his human form, even if Magus is alive! (Let's just say he reverted the spell, okay?) Some cutscenes are expanded to tie in more with Chrono Cross or for other things, such as the Ocean Palace escape scene and the main ending. The unused "Battle 2" and "Singing Mountain" songs are used in-game now! Where are they used? Play the hack once it's out to see! Today, I'll be showing off my newest hack that'll almost definitely get released:Īside from making each enemy in the game slightly stronger for a more tough experience, there'll be a ton of nu changes that tie in the game with Chrono Cross a little more, as well as some surprises along the way! After deciding to cancel my previous hacking project, CT: The Radical Dream, I've went back to the drawing board for CT hacks and have something familiar yet new, on the way. ![]()
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